In this edition of the Dungeon Master Bootcamp we are going to finally move towards some good old fashion combat and discuss how to spice it up. From managing initiative and movement to making use of the monsters full abilities with good prep work. We will also explore how to be descriptive and make each dice roll an actual interactive part of the combat process while keeping things moving.
Most important, we going to dive into critical hits and how they can make even the simplest combat a most memorable event, be it a Nat.20 or a Nat.01
And as it is Halloween, we going to make this one a tad spooky!