With industry forecasters predicting a growth rate of almost 60% in the board game industry by the year 2023, adults are increasingly finding themselves invited to days dedicated to playing games such as Settlers of Catan, Ticket to Ride and Betrayal at House on the Hill. The realms of board games act as liminal zones where individuals can act out their competitiveness, their lust for adventure and to satisfy a sense of curiosity often ignored in our daily functioning.
In short, board games provide a fun opportunity for people to let go and focus on activities that aren’t necessarily incentivised or life changing. As a space solely dedicated to play, board games are the outlet that playgrounds provided when we were children. Often, the dynamics provide an opportunity to roleplay power positions, relinquish control, navigate relationships or strategise avenues of victory. The completion of these games can lead to a sense of cathartic release or a feeling of certainty sometimes missing in our work or personal lives.
Within the microcosms of the board game worlds, I have noticed there is an interesting tendency for certain parts of people’s personalities to be magnified. The relaxed atmosphere combined with the objective-based functions creates a unique setting for people to simply be amplified versions of themselves. This can result in beautiful moments, where you might see a normally shy friend come out of their shell, adopting a raucous drunken pirate captain personality for a roleplaying game. On the other hand, you might see a normally stoic individual burst into frustrated tears after a particularly embarrassing loss. That is not to say that there is a shift in people’s personalities when playing a game, but a wonderful uncovering of what is behind the façade of the everyday.
That being said, if it is accepted that board games awaken the primal side of people, for better or for worse, I’d wager that a good measure of sensitivity leads to more pleasant experiences for everyone involved, regardless of differences in personality-type. As such, I propose a series of five guidelines for more successful board game playing, especially if your sessions often devolve into tears, snot and anguish.
I hope these guidelines have left you with some points to ponder, or at least, have left you inspired to start your own board game group and contribute to the success of a burgeoning industry. With a little more care in the way we act, we can create more positive group experiences and spend less time clashing and more time gaming with the ones we love.